The two winner's maps were added to the game as a part of the Scream Fortress Update. If the end result was good, it would be shipped as an official map. He asked ZPQ if TF2Maps would run a contest where Valve gave the mappers a VMF (map file) to work on, and compete for the best looking art-passed version. Robin Walker e-mailed ZPQ on Januinforming him that Valve had an old map which they hadn't worked on for a while, and hadn't had the time to do an art pass (detail) on. The contest preparation may have been overshadowed by work on the Engineer Update. On January 21, 2010, Valve claimed that while they thought the idea of a detailing contest would be a good idea, they did not have a suitable map for it. Dario Casali (level designer at Valve) liked the idea that was proposed to him by ZPQ (former staff of TF2Maps), which led ZPQ to begin organizing the contest and trying to overcome legal issues such as having mappers having to give total rights of the map to Valve. They would then give it back to Valve, who decided if any were good enough to become official. Mappers would be given an out-of-bounds area of an unfinished map and would be allowed to detail it. The Art Pass Contest was not originally going to involve creating a map from scratch. All participants (people who submitted a finished map) were awarded an in-game item, the Map Maker's Medallion. All pilots will receive a pilots pack containing timetables, maps and necessary information. But with the framerates dropping every few seconds the game is not playable on the required level. I really like the challenging handling of the cars which makes the game some kind of casual DIRT Rally. When driving the slower cars the stuttering didn't effect the gameplay very much. The prize for the Art Pass Contest was the map's inclusion into the game. I really love this game, but dropping framerates are a very big problem. A complete list of guidelines can be viewed here. Maps were to be submitted by Septem– 11:00AM UTC. Various guidelines and rules had been drawn out, such as no advertisements, collaborations, or use of other artists' content without permission.
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